MonoGame
Build games in C# that run on Windows, macOS, Linux, iOS, Android, and major consoles. No royalties, no subscriptions, no runtime fees.
Technical Profile & Specs
verified 2026-11-07
- Cost
- $0 / forever (Open Source)
- License
- Open Source
- Hosting Model
- Local (on your machine)
- Platforms
- desktopcross-platformone-click install
- Installation
- Clone https://github.com/monogame/monogame or deploy with Docker Compose
- Operational Setup
- Download the native package or installer for your operating system.
- Where Your Data Lives
- All application data lives locally on your own machine.
- The Catch / Trade-off
- Community-driven open source project without dedicated enterprise SLAs.
Replaces 2 paid apps
up to $30/mo ($360/yr) in subscriptions
MonoGame FAQ
Common questions
Is MonoGame free and open source?+
MonoGame is an open-source tool licensed under Open Source that runs on local. Build games in C# that run on Windows, macOS, Linux, iOS, Android, and major consoles. No royalties, no subscriptions, no runtime fees.
What paid software does MonoGame replace?+
MonoGame serves as a free replacement for 2 paid SaaS applications: Unity, Unreal Engine, saving up to $30/month ($360/year) in subscription bills.
How do you install and set up MonoGame?+
Installation: Clone https://github.com/monogame/monogame or deploy with Docker Compose. Setup notes: Download the native package or installer for your operating system.
What is the catch or trade-off with MonoGame?+
Community-driven open source project without dedicated enterprise SLAs.