can i fork it?
open sourcecm0zfi6as00pd94snuk3byy9oSelf-host★ 1.1kactive oct 2026

Rebelfork

C++17 game engine with WYSIWYG editor and C# bindings.

Technical Profile & Specs

verified 2026-11-04

Cost
$0 / forever (Open Source)
License
cm0zfi6as00pd94snuk3byy9o
Hosting Model
Self-host (your server)
Platforms
webself-hosteddocker to self-host
Installation
Clone https://github.com/rbfx/rbfx or deploy with Docker Compose
Operational Setup
Deploy via Docker or binary release from GitHub and configure environment variables.
Where Your Data Lives
All application data and configuration live on your own server or local database.
The Catch / Trade-off
Requires self-hosting setup, updates, and server maintenance compared to managed Unity Pro.

Replaces 1 paid app

up to $185/mo ($2,220/yr) in subscriptions

Rebelfork FAQ

Common questions

Is Rebelfork free and open source?+

Rebelfork is an open-source tool licensed under cm0zfi6as00pd94snuk3byy9o that runs on self-host. C++17 game engine with WYSIWYG editor and C# bindings.

What paid software does Rebelfork replace?+

Rebelfork serves as a free replacement for 1 paid SaaS application: Unity Pro, saving up to $185/month ($2,220/year) in subscription bills.

How do you install and set up Rebelfork?+

Installation: Clone https://github.com/rbfx/rbfx or deploy with Docker Compose. Setup notes: Deploy via Docker or binary release from GitHub and configure environment variables.

What is the catch or trade-off with Rebelfork?+

Requires self-hosting setup, updates, and server maintenance compared to managed Unity Pro.