open sourcecm0zfi6as00pd94snuk3byy9oSelf-host★ 1.1kactive oct 2026
Rebelfork
C++17 game engine with WYSIWYG editor and C# bindings.
Technical Profile & Specs
verified 2026-11-04
- Cost
- $0 / forever (Open Source)
- License
- cm0zfi6as00pd94snuk3byy9o
- Hosting Model
- Self-host (your server)
- Platforms
- webself-hosteddocker to self-host
- Installation
- Clone https://github.com/rbfx/rbfx or deploy with Docker Compose
- Operational Setup
- Deploy via Docker or binary release from GitHub and configure environment variables.
- Where Your Data Lives
- All application data and configuration live on your own server or local database.
- The Catch / Trade-off
- Requires self-hosting setup, updates, and server maintenance compared to managed Unity Pro.
Replaces 1 paid app
up to $185/mo ($2,220/yr) in subscriptions
Rebelfork FAQ
Common questions
Is Rebelfork free and open source?+
Rebelfork is an open-source tool licensed under cm0zfi6as00pd94snuk3byy9o that runs on self-host. C++17 game engine with WYSIWYG editor and C# bindings.
What paid software does Rebelfork replace?+
Rebelfork serves as a free replacement for 1 paid SaaS application: Unity Pro, saving up to $185/month ($2,220/year) in subscription bills.
How do you install and set up Rebelfork?+
Installation: Clone https://github.com/rbfx/rbfx or deploy with Docker Compose. Setup notes: Deploy via Docker or binary release from GitHub and configure environment variables.
What is the catch or trade-off with Rebelfork?+
Requires self-hosting setup, updates, and server maintenance compared to managed Unity Pro.